Using Dr. Frame2D
- General Operation
- Modeling Components
- Modeling and Display Commands and Options
- Appendices
General Operation
Dr. Frame2D has been designed to be simple to use for both basic and
advanced analyses:
- Use the various tools in the Tool Palette to create and modify
loads, supports, members, etc.-- the structure will respond
immediately to these actions. Selected objects and groups of
objects can also be modified using the arrow keys.
- Selected objects will appear in the inspection pane/window
allowing for direct numerical data input. Again, the effects of changes will appear immediately.
- Modifying the viewing parameters is most easily accomplished by holding down the space bar and
clicking and dragging in the modeling window. See also the camera tool.
- Various display and modeling options are available via menu
commands, as is the generic functionality associated with typical
Macintosh or Windows programs, such as printing, file management,
etc.
- Many operations can be accomplished via simple
QuickKeys.
- Dr. Frame2D has 10 levels of undo, so it is possible to
experiment quite freely without worrying about getting stranded in
an unwanted state.
It is likely you will be able to accomplish most basic analysis
and modeling with only casual reference to this documentation, but
there is much useful information here available as needed. If any of
Dr. Frame2D's operations seem cumbersome or inconvenient to carry out,
take a look at the relevant documentation--chances are there is an
easier way to get the task done (if not, let us know and we'll see
what we can do to make it so).
Overview of the Dr. Frame2D Environment
Before we get into specifics it will be helpful to lay out the
main components of the Dr.Frame environment as shown in the screen
shot below:
- Tools and Controls Button Palette - contains Dr. Frame2D tools for
creating and manipulating structures, and for quickly
modifying viewing parameters
- Modeling Pane View - the main modeling/visualization pane: used for creation, manipulation, and inspection.
- Feedback Pane - provides useful information concerning objects, views, and tools.
- Results Pane - provides basic numerical results summaries in tabular format.
- Property Inspector - hierarchical display of object properties with support for direct editing of values.
Working with the Tools
The heart of Dr. Frame2D's functionality is accessible primarily via
the tools palette. The specifics of each particular tool are covered
in subsequent sections, but the features common to all tools are
overviewed here.
- Objects generally are created by clicking at the
desired location on a particular member or joint. Magnitudes are
set by dragging.
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Objects attached to joints behave differently than
objects attached to members. To place an object at a
member's end, create the object away from the end, and then
drag it to the desired end location.
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The view location/angle can be adjusted at any time by holding down the space bar, which temporarily selects the camera tool.
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- Objects can be deleted by selecting them and hitting
the Delete or Backspace key (or by choosing Delete from the Edit
menu).
- Most tools have additional behavior available by holding down
modifier keys while clicking and/or dragging.
- Selected objects and groups of objects can be modified using
the arrow keys. The effect depends on the type of object
selected and what it is applied to (joint or member). Holding the
control key will decrease the effect of the arrow keys while
holding the shift key will increase the effect, where the
increment of change is based on the appropriate displacement,
length, load, etc. settings in the Number Formatting command in
the Options menu.
- The Select Tool (
)
is the most general purpose tool for selecting, relocating, and
modifying objects. It can mimic the behavior of most the other
tools in regards to these operations, but it cannot be used to
create objects.
- Multiple objects can be selected simultaneously by
shift-clicking with an appropriate tool or area dragging with the
Select Tool. Note: you can Group selected objects so that
they can be selected and operated on later as an ensemble via the
Group command in the Edit menu.
- Brief help information appears in the status bar at the bottom
of the window frame when the mouse is placed over a given tool
button in the tool palette, or when the cursor is placed over an on-screen modeling object.
A quick overview of the available tools is given below:
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Select Tool: Used for general selection and object manipulation. |
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Magnifying Glass Tool: Used for zooming in on particular objects or on a dragged area. |
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Panning Tool: Used for panning the view and for translating the model position (in combination with the shift key). |
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Label Tool: Used to add value labels for viewing numerical results. |
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Annotation Tool: Used to add annotations and comments to views and objects. |
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Point Load Tool: Used to create and manipulate concentrated loads. |
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Distributed Load Tool: Used to create and manipulate distributed loads. |
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Distributed Load Tool: Used to create and manipulate concentrated moment loads. |
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Distributed Load Tool: Used to create and manipulate internal hinges in members. |
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Fixed Support Tool: Used to create and manipulate fixed supports. |
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Pinned Support Tool: Used to create and manipulate pinned supports. |
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Line Roller Support Tool: Used to create and manipulate line roller supports. |
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Rotational Spring Support Tool: Used to create and manipulate rotational spring supports. |
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Spring Support Tool: Used to create and manipulate spring supports (bilateral or unilateral). |
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Fixed-End Member Tool: Used to create fixed-end members. |
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Free-End Member Tool: Used to create members with free (truss elements) or partially restrained ends. |
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Wall Tool: Used to create simply-meshed walls. |
Getting Started
The best way to get started with Dr. Frame2D is to run the
interactive demo available in the Help menu (Choose the "Run Auto
Demo" command). This will provide a quick overview of the basic
features, functionality, and operation of the program.
Once the demo starts the Auto Demo Dialog, shown below, will
appear.
- Use the navigation buttons on the top
of the dialog to navigate between steps.
- Use the pull-down menu at the top of the dialog to choose
from a small set of demo topics.
- During the demo, you can try out the features as they are
introduced: the demo is not a movie, but rather is a live demo in
which you can participate.
- Quitting the demo will restore the pre-demo state of your model.
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